Vang, Khamla. “Assessing the Impact of Gamification in STEM Education: A Case Study of Middle School Classrooms”. Journal of Asian Multicultural Research for Social Sciences Study 4, no. 4 (December 30, 2023): 19-25. Accessed April 25, 2026. https://amrsjournals.com/index.php/jamrsss/article/view/465.