VANG, K. Assessing the Impact of Gamification in STEM Education: A Case Study of Middle School Classrooms. Journal of Asian Multicultural Research for Social Sciences Study, [S. l.], v. 4, n. 4, p. 19-25, 2023. DOI: 10.47616/jamrsss.v4i4.465. Disponível em: https://amrsjournals.com/index.php/jamrsss/article/view/465. Acesso em: 3 aug. 2026.